And that includes Refraction who has been around since 2005. To this day there's still certain code (Hardcoded Hotkeys for example) that nobody truly knows how it works. As time went on this resulted in huge code debt that needed to be sorted out, leading to the current devs having to basically reverse engineer PCSX2 itself. as I mentioned previously, also had a high turnover rate with nobody really enforcing some standards in writing code. While PCSX2 had several excellent devs over the years, it. In the case of Playstation 2 vs Dolphin its two things imo.Ī: The Playstation 2 is much more alien to PC'sī: Dolphin had far better project management. There are still several hurdles of combining that accuracy with enhancements too. While at the beginning this was much closer, N64 has come to be one of the most notorious systems to emulate, and only really recently managed to do so while being slow. In the case of Playstation 1 vs N64 emulation honestly PlayStation came out on top. Well, being popular isn't really a reason and honestly it depends. Jacob Stine arrived after all messe up plugin and weird optimized thing (and thanks for him like other, wich is a "modern view"). a new version of the video plugin which managed CPU instruction games like SSE3 or GPU Pixel Shaders 2.0Īnd the problem that current developers must face is to optimize this pillar which must be a mess to understand. But before 2007, we had to wait 1 year and a half to have a new version with as an improvement. Of course now the emulator is improving, and I thank the developers who took over the project. they no reason Sly Cooper run better on emulator PS3 than original PS2) (It's like the developpers, code for some game and not the PlayStation 2) but god all other game is a pain in the ass to run. PCSX2 at this point can run FFX, Kingdom Heart. dependent of developpers, and some fix is just for 1 or 2 games. The problem is that "the core" is too dependent on audio, video plug-in which are independent of the emulator.Īlso, several developers manage to add their codes to certain instruction sets. successfully provided full support for Linux developers without having any prior knowledge or experience using Linux OSĭud, I say Old PCSX2 team, wich is 2001 team and the "main core" wich is still up today.revived cross-platform initiative and ported JIT compiler to Linux ABI.state machines and high-precision event schedulers (implementation, optimization, debugging). benchmarking and micro-optimization of JIT compiler.
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